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Monday 6 May 2019

Bryneven Purple Mash lesson: Gr 6 Princess and the Frog

Latest Video Posting: We have developed our initial introduction into using the timer control. The experience explores mobile objects come into contact, with the collision event.

This lesson -focussed on their change when they are touching one another. Activation code triggers or directs the object's motion, the frog and the princess. Within this lesson we use appropriate event blocks to initiate direction in the movement of objects (on click event). This is a collision event.

We explore how the timer control is placed inside the collision event code blocks. To trigger the signal code (motion, we use the time period of 2 seconds) we use a timer. The lesson also explores the variable image of an object -the code can be defined, to change its appearance. Thanks to Riley Dove -who assisted in this explanation

Found At: https://youtu.be/Liv1L_BGGiA